﻿// --------------------------------------------------------------------------------------------------------------------
// <copyright file="BrowsableAttribute.cs" company="Marcelo Roca">
//   Copyright (c) 2011 Marcelo Roca. All rights reserved.
// </copyright>
// <author name="Marcelo Roca" email="marce@marceloroca.com"/>
// <license>
//   This program is free software: you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation, either version 3 of the License, or
//   (at your option) any later version.
// 
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//   along with this program.  If not, see http://www.gnu.org/licenses/.
// </license>
// --------------------------------------------------------------------------------------------------------------------

namespace GameKits.Unity.SmartInspector
{
    /// <summary>
    /// Es el atributo es la clase base que permite editar los campos en el EasyInspector
    /// </summary>
    public abstract class BrowsableAttribute : System.Attribute
    {
        /// <summary>
        /// Gets or sets Caption.
        /// </summary>
        public string Caption { get; set; }

        /// <summary>
        /// Gets or sets Tooltip.
        /// </summary>
        /// <remarks>
        /// Es un pequeño mensaje (tooltip) que se muestra en el editor cuando el puntero
        /// del ratón este sobre el nombre del item que este este editando.
        /// </remarks>
        public string Tooltip { get; set; }

        /// <summary>
        /// Gets or sets a value indicating whether ReadOnly.
        /// </summary>
        /// <remarks>
        /// Especifica si el valor del ítem puede o no ser modificado por el editor.
        /// </remarks>
        public bool ReadOnly { get; set; }

        /// <summary>
        /// Gets or sets a value indicating whether Disabled.
        /// </summary>
        /// <remarks>
        /// Especifica si el ítem dentro del editor está o no des habilitado.
        /// </remarks>
        public bool Disabled { get; set; }
    }
}
